Hell Let Loose Vietnam Classes & Roles: All 19 Roles Explained
Hell Let Loose: Vietnam ships with 19 specialised roles (official launch count) organised into infantry, armour, air and command structures. The role system is the series’ backbone: your role defines your weapons, equipment and your actual job in the 50-player team. Last updated: August 14, 2026.
How the role system works
- Squads are role-gated: one officer per squad, limited special roles (MG, AT, sniper), unlimited core roles (rifleman/assault).
- Your role level unlocks loadout variants within the role — playing medic levels medic, not your sniper.
- Some roles exist only in specific squad types: helicopter crews, boat crews and armour crews form their own units, and one player per side runs Commander.
The role families
| Family | Roles include | Job |
|---|---|---|
| Squad leadership | Officer, Commander | Spawn logistics (garrisons/outposts), marking, voice coordination |
| Core infantry | Rifleman, Assault, Automatic Rifleman | Front-line fighting, ammo boxes, the mass of every push |
| Support weapons | Machine Gunner, Anti-Tank, Sniper/Recon | Suppression, armour denial, long-range intel |
| Sustainment | Medic, Support, Engineer | Revives, supply drops, fortifications and mines |
| Crews | Tank crew, Helicopter crew, Boat crew | Vehicle operation as a coordinated unit |
(The full 19-role table with per-faction loadouts is being verified in-game and filled role by role — not guessed.)
Which role first?
- Rifleman — full kit, no squad-slot pressure, teaches the map flow. The beginner guide starts here.
- Medic — highest team value per skill required; jungle fights produce dense revive opportunities.
- Support — supplies for officer garrisons make you every squad’s favourite player.
Avoid on day one: Officer (you are the squad’s spawn point — learn the game first), helicopter pilot (practice controls before carrying six passengers: flight guide), Commander.